Employed new features and improvements on both client and server sides of the web-based mapping platform
Implemented UI designs that improve accessibility and clarity for beginners
Integrated Google Maps API with various data types to promote geolocation for end-users
Implemented plenty of event-driven and web-based data management tools through a custom REST API.
Maintained unit tests on both front and back ends to ensure consistent functionality and security
Reimplemented media upload process from local server to Amazon S3 to improve data processing at back end
Developed in Unity with VRTK (VR Toolkit)
Implemented procedural animation physics on character with DeepMotion
Implemented multiplayer splitscreen with gamepad controls
Integrated various assets such as DSPallet and Rewired
Developed gameplay system concept that combines elements from shooting and racing games
Developed entire game in C++ from scratch
Rigorously tested functions and features after each implementation
Played through various sessions to best tweak procedural generation waves
Published and released game on Windows Surface
Designed for local multiplayer on one tablet
Conducted play test sessions to adjust gameplay balance