John Peter McGrath - Resume Summary

Full Stack Web Engineer - Local Ground

Cornell University: November 2016 - February 2018

Project Link

  • Employed new features and improvements on both client and server sides of the web-based mapping platform

  • Implemented UI designs that improve accessibility and clarity for beginners

  • Integrated Google Maps API with various data types to promote geolocation for end-users

  • Implemented plenty of event-driven and web-based data management tools through a custom REST API.

  • Maintained unit tests on both front and back ends to ensure consistent functionality and security

  • Reimplemented media upload process from local server to Amazon S3 to improve data processing at back end

Wumples

January 26 - 28, 2018 (Global Game Jam)

Download Page (Windows VR)

  • Developed in Unity with VRTK (VR Toolkit)

  • Implemented procedural animation physics on character with DeepMotion

Shooting Racing Prototype

January 29 - 31, 2016 (Global Game Jam)

Download Page (Mac and Windows)

  • Implemented multiplayer splitscreen with gamepad controls

  • Integrated various assets such as DSPallet and Rewired

  • Developed gameplay system concept that combines elements from shooting and racing games

RANDAMIUS

UCSC: January 2015 - June 2015

Project Source on Github

  • Developed entire game in C++ from scratch

  • Rigorously tested functions and features after each implementation

  • Played through various sessions to best tweak procedural generation waves

Super Speedy Strategy Army Horde Tap-Tics

UCSC: January 2014 - March 2014

Project Download Link

  • Published and released game on Windows Surface

  • Designed for local multiplayer on one tablet

  • Conducted play test sessions to adjust gameplay balance